Designing better digital
classroom experiences
Superr | 2025
How might we design classroom tools that feel intuitive for teachers and engaging for students?
Most classroom platforms today are built around management and operations, not around how learning actually happens inside classrooms.
Teachers constantly switch between tools to manage assignments, files, whiteboards, assessments and student progress, while students often end up navigating experiences that feel overwhelming and disconnected.
Superrbook was designed to bring these workflows into one connected system that feels simpler, lighter and more engaging for both students and teachers.
I worked across different parts of the product including classroom workflows and the admin portal, focusing on simplifying complex systems, improving usability and designing interaction heavy experiences that feel intuitive to use.
My Role
- Worked across student, teacher, and admin experiences
- Designed and shipped multiple classroom workflows and interaction-heavy features
- Collaborated closely with PMs and engineers
- Explored interaction prototyping using Cursor and AI-assisted workflows
What I worked on
Classroom learning experiences
Assignments, quizzes, polls, whiteboards, notebooks, and collaborative classroom tools.
Information architecture
Simplifying navigation and organizing complex classroom workflows for students and teachers.
Interaction-heavy tools
Geometry toolkit, drawing experiences, tool states, and interaction behaviors.
Admin and device management
Designed dashboards and operational workflows for managing school devices and classroom systems.
Prototyping and experimentation
Used Cursor and code-based prototyping to test complex interactions and uncover usability edge cases early.
How I approach design
I enjoy working on systems where interaction, usability, and structure come together. My process usually involves understanding workflows deeply, simplifying complexity, exploring multiple interaction patterns, and prototyping ideas quickly to test assumptions early.
Lately, I’ve also been experimenting heavily with AI-assisted workflows and code-based prototyping to iterate faster and explore interaction details beyond static screens.
Making classroom learning more interactive
01 / 03Assignments
Designed assignment workflows that helped students stay organized and teachers manage classroom tasks more efficiently. Below are a few screens from the teacher experience.
Focused on
- Better task visibility
- Simpler submission flows
- Reducing classroom confusion
- Making assignments easier to track and access
Live Quizzes
Created interactive classroom experiences that made classroom participation feel more active and engaging during lessons.
Focused on
- Real-time classroom interaction
- Faster teacher controls
- Clear participation states
- Keeping students engaged during sessions
Designing interaction-heavy learning tools
02 / 03Problem
Tools like geometry interactions and classroom whiteboards involved complex states, gestures, and edge cases that were difficult to fully understand through static designs alone.
Approach
I prototyped interactions directly in Cursor to test motion, tool behavior, responsiveness, and interaction logic early in the process. This helped reveal usability issues and edge cases much faster.
Learning
Working closer to code improved how I thought about interactions, system behavior, and implementation constraints while collaborating with engineers.
Helping school admins manage devices better
03 / 03Problem
School admins needed a quick way to monitor device health, assignments, classroom activity, and operational issues without feeling overwhelmed by large amounts of data.
Approach
I designed dashboards and workflows focused on quick scanning, prioritization, and actionable insights so admins could identify issues and take action faster.
Focus Areas
- Information hierarchy
- Scannability
- Status visibility
- Quick actions
- Reducing operational effort
Reflection
What I learned
Designing for clarity at scale.
Designing classroom experiences taught me that students and teachers process information very differently. Every interaction needed to feel simple, focused, and easy to navigate without becoming overwhelming.
Thinking beyond individual screens.
The work pushed me to think more deeply about workflows, interaction systems, scalability, and how features connect across students, teachers, and admins instead of treating each screen separately.
A large part of the work involved interconnected features and evolving systems, so I’d be happy to walk through deeper explorations, iterations, prototypes, and shipped decisions in conversation.